SimRepublic “2.0″ Now Live
The brand new version of SimRepublic has just gone live!
It is a new game, new dynamics, new things to do, new goals. It has been in development for half a year and it is well worth the wait!
Starting playing now!
The brand new version of SimRepublic has just gone live!
It is a new game, new dynamics, new things to do, new goals. It has been in development for half a year and it is well worth the wait!
Starting playing now!
We have been developing a completely different version of the game since October, and it is finally ready for testing.
People still playing in the old version have been notified and many have come over to test the new version! I must say it is going very well and the feedback has been excellent, except for a few bugs of course!
I hope the testing period will last 1-2 weeks then we can launch the beta version!
Special Offer Just for Today
Today is Renegade Game’s last day of the financial year, so we are doing a special offer to celebrate for all SimRepublic players.
Just today all credits are half price.
So one credit is only 0.15 euroes.
Make sure you buy in the next 24 hours to take advantage of this huge opportunity!
You can now ignore other players’ messages and posts completely. Thanks to TheMainEvent for the suggestion. See your settings page for details. Also, mods now have the possibility to moderate posts in GP.
Countries can now form alliances and can help each other in battles. The founding country leader can approve joining of other countries and can also kick them out of the alliance. Currently jets and troops can be sent to aid an ally. Aiding countries also lose some percent of the army that they sent at the end of the war.
A user driven moderation system was put in place today. Users can vote to silence other users, if they are being abusive. Depending on how many others users report you, you will be silenced for a certain amount of time.
5 reports – 30 minute silencing
10 report – 3 days silencing
There have been lots of reports of abusive players, this is why we implemented this. Please be respectful of other players.
The income from the cities was increasing very slowly and builders needed to wait too much for the result. Now it follows any change in the population or wealth of your city immediately.
From now on all users that die are automatically moved from their country to purgatory.
Purgatory is the same as what dying was before, except now you need to move from there after you have recovered your strength and money.
The messaging interface is a bit nicer and cleaner now. I hope everyone will find it easy to use. If you find bugs or have any suggestions let us know.
You can now sell your gold credits on the market if you wish as they have become part of your inventory. Unlike other items, your credits will not disappear when you die or reset your character.