Oct 19 2011

Equipment slots added

Instead of selecting individual items to use as tools for each activity, your items can now added to equipment slots in multiple sets and the sets can be selected for the activities. The items remain equipped until you remove them or they break/eaten/used etc.

A summary about the equipment slots:

  • they replace the tools in activities
  • items can be equipped on the inventory page
  • slots can be purchased with experience points, up to 5 slots
  • up to 5 sets of equipment can be set up each with max 5 slots
  • equipment sets can be auto-added to activities
  • usage will not be limited to activities
Aug 25 2011

Updates to war

We’ve made some new additions to the war system which will hopefully make it more interesting.

  • A new action and some new items have been added – time to visit your research centre.
  • Items placed on plots can be targeted by a spy now. The targeted items appear in the planning room.
  • A citizen with spy profession can enter the planning room to view some details about the targets.
  • The targets in the planning room expire after a day.
  • For now, a country can be attacked only if it has a big parliament or its research level is greater than 5.

I have also added a hidden but powerful item which is limited to only a few instances in the game world, and I let you discover its whereabouts. :)

 

Aug 15 2011

Immigration Office v2

After a long wait the Immigration Office has returned, led by an idea posted on our forums by BlaatSchaap. Thank you. Players are now free to join any country under the age of 10 days or for their first time to join. Otherwise the rule set by the leader applies.

Aug 05 2011

Construction permits

Defense towers now need a permit from the parliament to begin construction. Permits can be added by a leader in the Big parliament’s Leader Office and they are used up from there at the start of construction.

Aug 03 2011

War enabled

The basic war system is ready to use. The parliament’s planning room contains the functionality to start a war and to create the tasks to execute. Here is a short introduction to some new concepts and stuff:

  • Actions: war consists mainly of actions. They can describe an attack or something else and have predefined requirements and behaviour. Most actions work only during war.
  • Plans: a plan is a piece of paper describing an action. It can be created by leaders by choosing which action to execute on which target. The cost to create a plan is deducted from the country budget. Everyone can execute a plan via the execute activity. A plan disappears after use.
  • Targets: they can be any game object, but for now only plots (cities, forests etc) are used.
  • Spies: this is a new profession that will be used for targetting certain things. Currently leaders and spies can target countries and plots via the info popups.
  • New buildings: light arms factory, produces war related items required for some attacks. Defense towers: their only function is to take damage instead of your valuable buildings.

New actions and items will be added in the following weeks.

Jan 13 2011

Ignore list

You can now ignore other players’ messages and posts completely. Thanks to TheMainEvent for the suggestion. See your settings page for details. Also, mods now have the possibility to moderate posts in GP.

Nov 05 2010

Alliance system added

Countries can now form alliances and can help each other in battles. The founding country leader can approve joining of other countries and can also kick them out of the alliance. Currently jets and troops can be sent to aid an ally. Aiding countries also lose some percent of the army that they sent at the end of the war.

Sep 04 2010

Builders’ income fix

The income from the cities was increasing very slowly and builders needed to wait too much for the result. Now it follows any change in the population or wealth of your city immediately.

Aug 07 2010

New messaging interface

The messaging interface is a bit nicer and cleaner now. I hope everyone will find it easy to use. If you find bugs or have any suggestions let us know.

Aug 04 2010

Gold credits can be sold

You can now sell your gold credits on the market if you wish as they have become part of your inventory. Unlike other items, your credits will not disappear when you die or reset your character.

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