We have had great results for SimRepublic since the launch a month ago, and I really hope this is the start of some bigger things to come. I am sharing results here because I want this game to be completely honest to the players, the press and everyone, just because no-one else does this, and honesty sometimes works wonders.
I am happy that there have been a minimal amount of bugs found, and all of them have been corrected. This is down to some great programming by Neme. Fixing small bugs hasn’t taken up much of his time, so he is spending most of his time making small important changes to the game, as well as coding the new war feature for the game, which should be live in a few weeks.
We had an incident a week ago where someone managed to guess an admin account’s password and fool around in the game a bit, but luckily we caught the person and fixed the issues pretty quickly. They spent around 700 unpaid gold credits, which was the main damage to the game internally, but this has all been now corrected.
I think the only really unpopular thing we have done is remove immigration controls from countries, however this is a necessary bad for the game to grow. 100% new players (who have not played the game before), will most likely join their actual home country in the game, mostly due to patriotic feelings, and if a country is closed by an “inner circle” of players, they will just leave the game. This is based on statistics not opinions, so it is fact. Therefore we have opened up immigration, however after immigrating a player finds it much more difficult to do it a second time which prevents skipping from country to country.
The death of a lot of online browser games is having old players completely reject new players. This is someone which will not happen in SimRepublic, and having closed countries and players complaining about the removal of immigration controls is exactly this.
Now for the actual statistics (based on the last 30 days)
Active players in the last 24 hours: 355
Most players seen playing at once: 93
Gold credits spent in the game: 7836
Revenue: 1819 EUR
Almost 100% of this revenue is spent on staff right now, but I feel great that we are able to actually pay them from SimRepublic. This means that they can spend 100% of their time on the game, making new features and balancing it out, which I really hope will bring in more and more players!
Next post will be in one month, I hope for some great numbers!